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Key reasons to read this article
- Age bans can keep children away from social media, but can they keep them safe?
- What happens when the problem is not who has access, but what they find inside?
- Could restricting access push young users to more dangerous platforms?
- Could the next battle over social media be less about age and more about how platforms are built?
Governments around the world are turning to age restrictions as a way of protecting children from the risks of social media. In 2026, this approach has gained particular momentum with more than 40 countries having either proposed or introduced age-based measures aimed at restricting young people’s access to social media, according to Amnesty International.
This move comes amidst concerns about young people’s exposure to adult content, harmful material, cyberbullying and potential mental-health impacts. Yet, experts argue that while age restrictions may reduce children’s access to social media accounts, they fail to address what happens once users gain access to platforms.
Regulatory mismatch: access without design change
Governments are deploying age-based restrictions, but these age gates do not change how platforms are built or designed or their business model. They shift the questions of “when and whether” children get in instead of addressing the “why” behind potentially excessive or compulsive use. By simply regulating entry while the engagement loop continues to run, policy just creates a structural mismatch.
Against this background, the regulatory focus is beginning to move beyond who can enter platforms to what happens once users are inside. In 2026, the European Commission found that TikTok had violated the Digital Services Act over what it described as addictive design. Social media analyst Paolo Pescatore told the BBC that the decision was a “reality check” for TikTok and a “warning shot” for other social media platforms. Nevertheless, TikTok described the commission’s findings as “categorically false” and announced the intention to appeal these in court.
This case illustrates the existing regulatory tension: governments can impose relatively clear rules on who can access a platform but regulating the systems that shape users’ attention requires far more complex rules, technical expertise and oversight.
What the platforms have and have not changed
In response to legal pressure and enforcement pressure, major platforms have introduced “age assurance” measures. Meta, TikTok, Snapchat, X (formerly Twitter), and YouTube have rolled out tools such as facial analysis, ID checks, and data matching with the intention of determining whether users meet the age thresholds. Some companies have also introduced separate protection for teenage users, including turning off certain late-night notifications or restricting access to categories of content for verified minors.
But even with fewer notifications or having some content blocked, the core system is still built to maximize time spent, the number of clicks, and repeat visits. Those are the same metrics that drive a platform’s revenue.
International organizations, including the UN and Amnesty International, have called for stronger platform regulation, data protection, and restrictions on features such as hyper-personalized recommendation systems, autoplay and infinite scroll.
Restricting access does not change the underlying model
Restricting children’s access to social media does not eliminate the design patterns that encourage prolonged or compulsive use. It can, however, reduce access.
The experience of Australia, the first country in the world to restrict the use of social media for youths under 16, shows that enforcing an age threshold can produce results. Early evaluation data by Australia’s eSafety Commission shows that the proportion of Australian under-16s holding social media accounts fell from 52.4% to 42.1% after the rules came into effect in December 2025.
However, the same report noted that a substantial number of children under 16 still held accounts on age-restricted platforms. Moreover, age bans appear not to have reduced either harm or exposure in a significant way. The eSafety Commissioner has reported “no notable change in the number of cyberbullying and image-based abuse complaints” after the under-16 rules came into force.
“Whack-a-mole” effect: when the bans push users elsewhere
Limiting access to particular platforms can also increase the potential of displacement. Restrictions on Instagram or TikTok could redirect young users to Discord, mobile games, Roblox and Fortnite-related chat spaces and WhatsApp groups, as well as smaller platforms that may have fewer safeguards or weaker moderation. As Assistant Professor Jeremy Blackburn from the USA-based Watson College puts it: “They go off into other places.”
VPNs and other circumvention methods also form part of the enforcement challenge. This creates a whack-a-mole pattern: regulation targets a specific app, while the attention-driven ecosystem adapts, thus moving toxicity rather than ending it. The question for policymakers is therefore not only whether young people can be kept away from specific platforms, but where they might go instead and what protections they will encounter there.
Why lawmakers continue to opt for age
If design is part of the problem, why do regulators continue to rely on age limits? Several policy drivers make the age-gate approach easier to sell and easier to implement.
Firstly, age limits are politically simple. Voters understand simple rules such as “no accounts for under X”. The policy feels clear to parents because it mirrors other age-based restrictions, such as alcohol or driving laws. But social media is different from those regulated activities, so direct comparison does not work.
Age gates are also easier to communicate than rules that govern algorithms or engagement architecture. Design laws require regulators to define potentially harmful aspects, assess their effects and monitor compliance with systems that can rapidly change.
Legal strategy does matter. In many places, curating content clashes with free-speech and constitutional rules. Age restrictions fit more clearly under child protection laws, so they face fewer legal challenges and can therefore appear to offer policymakers a more clearly defined child-protection intervention.
What a more effective approach would look like
The goal here is not to claim that bans simply “don’t work”. The question is whether they are sufficient and what a stronger strategy might target instead. Some jurisdictions have begun to move beyond outright prohibition toward design and enforcement requirements.
For example, the UK’s Age-Appropriate Design Code requires platforms to consider children’s interests and to adjust the default settings accordingly. It also addresses profiling, data minimization and nudge techniques that can encourage children to make decisions that are not in their own interests. The EU’s Digital Services Act includes systemic risk assessments and restrictions that are aimed at manipulative design patterns.
The U.S. independent research entity, the Electronic Privacy Information Center, is advocating for a “Model Age-Appropriate Design Code” based on algorithmic accountability and friction-by-design, as well as data minimization for users under 18.
Australia’s government is also beginning to move beyond access restrictions. In September 2026, it put forward a bill to give users greater control over algorithmically personalized feeds, including the ability to opt out of certain recommendation systems, alongside broader digital-duty-of-care requirements.
Together, these measures shift policy from exclusion to architecture, from checking IDs to examining how platforms collect data, recommend content and shape user behavior.
Moving beyond prohibition: safety by design, not walls
Social media is where many young people learn, connect, express themselves and gain information. The real question is not if they should go online, but what kind of online world they actually enter.
Age restrictions can reduce children’s access to particular social-media platforms, but they cannot by themselves determine what users encounter once they are online. Recommendation systems, infinite scroll, notifications, data-driven profiling and other design choices will continue to shape experiences beyond the age gate. As governments experiment with both access restrictions and design regulations, the emerging policy challenge may therefore be less about choosing between the two than deciding how they must work together.