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Social Impact NFTs: Empowering youth to make a social impact by creation of NFTs (SINFT)
Details
Locations:Azerbaijan, Cyprus, Georgia, Italy, Moldova, North Macedonia, Spain, Ukraine
Start Date:Apr 1, 2025
End Date:Mar 31, 2028
Contract value: EUR 499,711
Sectors: Information & Communication Technology, Science & Innovation, Social Development, Training, Youth
Categories:Grants
Funding Agencies:
Date posted:Jun 12, 2025
Description
Programme(s): Erasmus+ (ERASMUS+)
Topic(s): ERASMUS-EDU-2024-VIRT-EXCH
Type of action: ERASMUS Lump Sum Grants
Project ID: 101193619
Objective: The main objective of the Social Impact NFT project is to empower youngsters and youth workers with hightech digital skills in order to support nonprofits and social enterprises to fully embrace technology, particularly NFTs, blockchain, and AI, and leverage these tools to enhance their social impact. Countries from Eastern Partnership and Program countries will be involved. The project aims to bridge the digital divide between nonprofits and the technology sector and to provide these organizations with the skills and knowledge needed to fully utilize technology. This project aims to support the transformation of nonprofits into the digital age by offering training and support on the use of NFTs, blockchain, and other high-tech solutions to increase their social impact. The project will target young people and individuals, such as youth workers, and staff working in youth organizations and civil society organizations, to participate in the creation and marketing of NFTs for the benefit of their communities and organizations. The social cause of the CSOs and the YOs will be the main guiding point for creating the NFTs and the marketing campaign. By providing an online training platform, the project will create opportunities for youngsters, youth organizations, and other CSOs and social enterprises to learn about the latest technology and how to use these tools to enhance their social impact. Through the training of young people, particularly those from marginalized communities, the project will provide them with the skills and knowledge to create NFTs and market these products. The training will also focus on incorporating NFT e-commerce into non-profit websites, which will help to sustain these organizations. Overall, this project aligns with the general objectives of the call by providing innovative, relevant and high-quality virtual exchanges that empower young people and organizations to fully embrace technology and enhance their social impact.